A big thank-you for all your awesome participation in our crowdsourcing workshop activity! You can now view the Codigital analytic reports for both groups at https://crowdaroundworkshop.wordpress.com/2014/12/02/group-challenge/(There are word clouds and various graphs and charts.) And we hope our other website resources prove useful to you in your next crowdsourcing venture.
We chose this topic based on a group member’s experiences with a very successful worldwide crowdsourcing initiative: CrowdOutAIDS. Some of the group members had no clue what crowdsourcing was, and as a group, we decided that the class would appreciate discovering this exciting and fast-growing area. In particular, we chose to present the steps for crowdsourcing as they relate to the creation of a strategic plan (topic areas with key points beneath) because the strategic planning process is important to many areas of educational technology (creating a new course, new software, new policy and procedures manual, etc.). As future educational technologists, our classmates will be concerned with creating educational products and trainings that match the needs of various populations. Using crowdsourcing and online collaborative project management tools is an important way to ensure that this happens.
In addition, we received advice during our pitch about making it as easy as possible for workshop participants to access the Codigital crowdsourcing tool to be used for our activity. In response, we assigned one of our group members to contact Codigital and negotiate with them to provide two public links to our crowdsourcing projects within the Codigital tool in place of requiring individual sign-ups.
Provide an infographic that defines crowdsourcing and its uses. An infographic is a more effective way to present a complex concept such as crowdsourcing than text. This provides a nice link to the workshop on infographic design and their tagline "one picture is worth a thousand words".
Describe the steps for crowdsourcing input for an education-related project online
Practice using various online tools for crowdsourcing input and editing collectively
5. What concepts from class are you drawing from? Why?
Our workshop will elaborate on the concepts of ‘publicness’ and ‘audience’ in a social media context (Baym & Boyd, 2012) and the concepts of ‘social capital’ and ‘informational support’ within online communities (Baym, 2010). We are drawing on these concepts to explain how important it is for the team or individual managing a crowdsourced project to create and maintain a trusting and transparent dynamic/relationship with the crowd participants and also to foster positive interactions among all crowd participants.
6. Why are you creating this project? What is the purpose?
We are creating this project to provide workshop participants with an online problem-solving and content development procedure (crowdsourcing) that can be added to their toolbox of educational technology tools. As workplaces evolve and virtual teamwork becomes more and more prevalent within and across departments, knowledge of crowdsourcing will be an asset because crowdsourcing principles can be applied to work in virtual teams. The workshop will not discuss crowdfunding (e.g., services like Kickstarter) but will instead focus on crowd creation and crowd voting.
7. How is the workshop structured? What is the learning sequence?
Icebreaker (using collaborative online whiteboard, individually share your definition of crowdsourcing)
Definition of crowdsourcing (video and diagram)
Explanation of crowdsourcing as it relates to co-creation and virtual teamwork in the field of education (e.g., curriculum development and school strategy development)
Pros and cons of crowdsourcing
Discussion of framework for keeping crowd participants engaged in a project (the do’s and don’ts)
Attitude and tone
Means of communication
Overview of four main steps of crowdsourcing
Practicing crowdsourcing (need to determine how many groups and how many crowdsourced project scenarios to provide; also need to determine switching of roles between manager of crowdsourced project and member of the crowd)
Inputting ideas and voting on them using CoDigital platform
Taking top ideas, putting them into Google Doc, and getting final feedback
Resolving annoying or off-topic comments left by workshop organizers
Taking up group work and suggestions for crowdsourcing tools
Have any of you heard about the Outernet? This article popped up on Gizmodo a few days ago and shows that there is another option to consider when faced with the network neutrality debate -- bypassing ISPs altogether and using satellites!
Here's an explanation of the pocket-sized device that you need to access the Outernet. Looks like the retail price will be $149 according to the crowdfunding campaign that has now received more than the amount it was seeking.