Hackpads are smart collaborative documents. .


1131 days ago
Unfiled. Edited by Concordia Webmaker , Alex , Marian , Yixin PENG , Erin , Maya 1131 days ago
Maya Refrences: Listed throughout the timeline
Concordia W Student Name: Dominique Robertson
Project Title: 10 Moments of Youtube Disruption
Reference: Sent via email
Alex Student Name: Alejandra (Alex) Flores Valz
Project Title: Wireless Mesh Network Apps
Marian Student Name: Marian Deldelian
Project Title: The Construction of Identity Through Video
Sources: Embedded in Timeline. 
Note: My categories show up as different colors but the titles aren't appearing. Green is for Palestinian identities, blue is for Israeli identities, and red is for works that bridge the two. 
Yixin P Student Name: Yixin PENG
Project Title: WeChat
Erin Student Name: Erin Stashin
Project Title: LinkedIn: A Short Historical Review
References listed throughout. 
1130 days ago
Unfiled. Edited by Maya 1130 days ago
Maya Nixie
So what come after the famous selfie, check this out! 
 The boundaries of technology are limitless, and this invention proves it.  
1158 days ago
Unfiled. Edited by Maya 1158 days ago
Maya Hello everyone!
I would like to share this fascinating video with you ..it’s incredible how many things we discussed yesterday are mentioned in this talk!!
P.S: I love his accent  :) 
<iframe src="https://embed-ssl.ted.com/talks/alessandro_acquisti_why_privacy_matters.html" width="640" height="360" frameborder="0" scrolling="no" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
1156 days ago
Unfiled. Edited by Maya 1156 days ago
Maya Social Capital, Third Spaces and Ability/Disabilities
Date: 22 September 2014
Seminar Leaders: 
Najla Hammad and Maya Sheikh Alsouk
Article title: 
Second Life as a digitally mediated third place: Social capital in virtual world communities 
Fern M. Delamere (2011)
Opening Question:
In your opinion, what are the impacts of digital media on social life?
Secondary Questions:
1.     Scholars such as Putnam and Oldenberg argue that media has contributed to the decline of socialcapital. Do you agree? Explain.
2.     Following the video posted below on Hackpad. What kind of impact does virtual world have on disabled people?
3.     In the article, the author mentions, “20 percent of casual gamers have disability Vs. 15 percent of the general population”. What do you think is the main reason behind the engagement of disabled people in virtual worlds? 
4.     In your opinion, what types of challenges and constraints does the virtual world present to disabled people? 
5.      Once disabled individuals are back to reality they realize their disability and incapability. Do you agree with this statement, if not why? 
Supportive Media Material: 

Contact Support

Please check out our How-to Guide and FAQ first to see if your question is already answered! :)

If you have a feature request, please add it to this pad. Thanks!

Log in